In its basic form, this game engine supports the customization of fonts, sound effects, stats bars, characters, and backgrounds.
After watching a few easy tutorials, you’ll be ready to create, even with no prior programming knowledge. Replicate existing characters from many spheres or make your unique designs to add to the MUGEN community.
You can create simple single characters or full fighting games. The programming languages used are C, Allegro Library, and SDL library. AuthorsĪll creators on the app are called Authors. Importing content from MUGEN or rip screen elements from other games and making changes in the app is another option. You create characters in the MUGEN application and export them.
This app allows developers to make changes to Windows games from perspectives such as text files, audio files, graphic files, and other formats. Then set mugenversion = 1.The MUGEN freeware offers many features and gameplay modes such as Arcade, Team Arcade, Team Co-op VS, Team VS, Survival, Survival Co-op, Training, and Watch.
* To update a character from 2002.04.14 to 1.0, add 1 to the value of the P1 parameter of all HitDef pausetimes. There may be some minor differences, such as a change in audio volumes. * Base engine ported from Allegro to use SDL. * Motifs: fight: Fixed issue where power bar anims get out of sync with each other. * CNS: Fixed incorrect computation results using the ** operator. When loading 2002.04.14 and older characters, this fix will be compensated for by subtracting 1 from the P1 pausetime after expression evaluation. * CNS: Fixed: HitDef P1 pausetimes expired 1 tick sooner than specified. * fntmaker tool deprecated use fnt v2 def files instead. O Enhanced sprite and palette manipulation options. * New tool: sprmake2 - Generates sff v2 files replaces sprmaker. * Storyboards: Added sound playback and text display capability. * Motifs: f: : For consistency, changed pX.pos and pX.name.pos to pX.offset and pX.name.offset (.pos is deprecated but will still work). * Motifs: common1.cns can now be included with motifs. * Motifs: f and f font parameters standardized to take alignment and RGB color values. O Characters may use sprite 9000,2 for the victory screen. * Motifs: Victory screen definition can be added to f. cutlow especially will be useful for making 4:3 stages look better when viewed in 16:9. O cuthigh, cutlow: Suggests the number of pixels that can be cut from the top and bottom of the screen when playing in a shorter game aspect than the stage was designed for. O overdrawhigh, overdrawlow: Specifies the number of pixels of extra drawing beyond the top and bottom of the screen. O xscale, yscale: Specifies the drawing scale of the stage. O VictoryQuote: Selects a quote for the victory screen. O AILevel: returns the AI difficulty setting. O Text can be quoted in order to use escape sequences, e.g. O Support for realtime compressed sprites to reduce memory usage. * Added sound and text support to storyboards. O Preferred language can be set in mugen.cfg O Characters, stages and motifs made for different resolutions can still interoperate with each other. O Stages' target resolution can also be set with the localcoord parameter in the stage def file.
An alternative, which affects sprites only, is to set smaller xscale and yscale parameters in the constants section of a character's CNS files. O Characters' target resolution can be set with the localcoord parameter in the character def file. This can be changed with the GameWidth and GameHeight parameters in mugen.cfg.
O 1280x720 set as the new default resolution. O Any arbitrary resolution or aspect ratio can be set. * Added high-definition (HD) graphical support.